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Thursday, 14 April 2011

Classic Review - Kingdom Hearts 2 (PS2)

A direct sequel to Kingdom Hearts: Chain of Memories, KH2 is one of the most riveting sequels in any gaming franchise, placing Final Fantasy characters and Disney characters in an unusual, twisted tale. The premise may sound a little odd, but the result is a charming and brilliant example of how two franchises can excel by being moulded together, in this memorable classic


< Above, characters from Kingdom Hearts 2 >

The story follows on one year later from the 2002 original and the Game boy Advance version, where Sora (Voiced by Haley Joel Osment) is still searching for his lost friends, Riku and Kairi, while his companions, Donald and Goofy search for the missing king Mickey. With different worlds to explore on the Gummi ship, Sora and his friends encounter multiple enemies such as Maleficent (from Sleeping Beauty) as well as characters that can help them on their journey, such as Hercules.

KH2 has been slightly developed from the original, with combat tweaked, menus made simpler and the awful Gummi ship sequences have been scrapped (hurray). The visuals are more vibrant than ever, with beautiful worlds seeped in colour, rich with detail and a rocking soundtrack to boot (Utada Hikaru thankfully, once again provides vocals).

The core game play is still there – a hybrid mix of RPG elements and plat former, Sora must use his Key blade to attack enemies – with simple controls to make fighting a breeze. Different worlds are introduced, such as ancient China in Mulan, a digital world from Tron and some worlds from the previous games making reappearance.

Some people may not be able to appreciate the beauty of how well the characters worlds are crafted together, but for others it will be a joy. Also some may not be able to see past the child like image the game projects, even though the game is far from childish. One downside is the game can get a little repetitive – the endless travelling to different worlds, greeting new characters just to help them out gets tedious as the game goes on. The A.I of your party is very poor – Donald and Goofy seem oblivious to conserving health potions and often require your help.  

In all, KH2 is a pleasure to play. The vast array of Disney characters are blended together with Final Fantasy ones, creating a moving, epic and unusual story. The graphics look fantastic, even by today’s standards, plus the musical score compliments the game perfectly. Like a rollercoaster ride, KH2 will lift your spirits; tugging at your heart strings in more serious moments and brings a much needed Disney style humour in the next.

9/10 Matthew Greenacre

Monday, 21 February 2011

Marvel Vs Capcom 3: Fate of two worlds Review

Take a peek at fighting games from ten years ago – and what do you see? Most of you will get a sense of déjà vu – they seem to be very similar to the ones of today (albeit today’s games have stunning graphics and sound compared to the cheap old systems) in terms of gameplay.


Yet, there are fewer and fewer fighting games to be released these days to compare them to and it’s not surprising as to why - the genre itself is stuck in its old routes from ten years ago. Each fighting game seems to conform to the same format of the last, such as having a health bar located at the top, a timer, blending erratic characters and over the top storylines. Playing modes are the same – Arcade, Story, Multiplayer etc. A Decade is a long time for the genre to develop – yet, it seems none of the fighting games have wanted to stand out. Instead, old recycled ideas have been used with new characters instead of the other way around – take note, games companies - new ideas should be used with the old characters
                                         
Is this why there are so few fighting games around, because the genre has become so stale and nobody wants to make a different fighting game?

Way back, Marvel Vs Capcom 2 was released – much to the delight of fans (and I) – revealing a fantastic mix of Capcom and Marvel characters to play as – who didn’t want to fight the likes of Chun Li against Phoenix or one of the other X Men? Or pit Spiderman against Megaman?! The match up possibilities was endless…truly a geeks dream. The controls were fluid – enabling players to easily link moves into a dazzling display on screen and ranking up hit counts in a flurry of colour and movement. The game itself maybe wasn’t the most perfect fighter, but it became a cult, fan favourite.

Ten years later, Marvel Vs Capcom 3: Fate of Two Worlds is unleashed. And that feeling of déjà vu rears its ugly head.

Of course, like every geek I waited patiently outside the games shop ten minutes before it opened (I was the only one there!) just so I could get my hands on a copy as soon as possible – I’ve waited ten years for the sequel – and I couldn’t wait any longer!

When the game eventually loaded up (it had to install the data to my PS3), I watched the opening sequence with pleasure and awe. Gone are the 2D sprites of the previous games and in are the 3D character models which have been cel-shaded to give a comic book feel. The visual style of the game is perfect in keeping in where the characters come from – for example, Dante from Devil May Cry looks exactly as he should in the DMC games – but with a comic book edge. Tasty!

However, I was disappointed when I saw the main menu – all the generic modes are there – Arcade, Multiplayer, etc along with Online and Mission Mode (which is basically a tutorial on character moves in disguise). Still, I had faith that the arcade game would be enough to satisfy my beat em up needs.

And it did satisfy those needs – I opted for the newer characters to play – Trish from Devil May Cry, Wesker from Resident Evil and Deadpool. In between slight load times, the game started in a satisfying blur of movement, sound and colour. MVC3 is visually stunning – there’s no doubt about that. The fighting itself is solid – MVC3 has moved onto just a three button control – using low, medium and high attacks with the X button used as a launch attack for air combos. The hyper gauges are back – with the usual formula of having to fight to fill them and using them at crucial times to perform solo or group special attacks. You are able to switch between characters as in previous games and can even link moves by switching between characters. Essentially, it’s a jugglers dream – you can slice your way through combos with Trish, launch your opponent into the air, switch to Deadpool and blast some more moves until finally finishing off with Wesker. The game play works perfectly – the team work ability shines through as you switch from different characters unleashing devastating attacks. Poor Arthur from Ghosts N Goblins didn’t know what was coming!

The environments are well presented, if only a few to choose from. They range between rooftops of a parade in New York – poking fun at the Marvel side of things to Labs with crawling Lickers – a la Resident Evil. Lovely.

The final boss, Galactus is a little on the dull side. Again, MVC3 conforms to the generic fighter – by creating a gigantic monster boss, with a huge supply of energy for you to button bash your way to victory. Yawn.

This is where MVC3 fails - with the character endings. Each ending is in text format with a couple of pictures. What ever happened to cut scene endings? Surely they had room to do it? It’s bad enough the endings themselves were uninspiring and quite frankly, rubbish, but to not even bother with a cut scene reward for playing? What were Capcom thinking? So much for fan service…

Then I tired out the online mode and found this to be shockingly bad. The game offers sub menus – such as ranking match, player match etc. Each one, once clicked fails to find any players… Except for the lobby matches. This is where the gamer can create or search for people to play with. When somebody is found – you are unable to watch the match if they are already playing! Instead, you can view their gamer card or their stats on the game…. I ended up waiting 20 minutes to fight and was beaten fairly quickly…. So I had to wait ages until I could fight again – no fun, Capcom!

In all, MVC3 is a delight to play, but there just isn’t a lot to do. Once you have played the Arcade mode a few times and finished the training (what Capcom believe to be ‘Missions’) – there isn’t a lot left… unlocking bits and bobs such as art work along the way doesn’t make for an exciting reward.

I really love the fighting and the array of characters available (there have been hints of extra characters via DLC) but I find it staggering that no thought has gone into the different modes to play. Wouldn’t it have been better to have a proper story mode, or missions to do? Or even different attack modes which could enable the player to unlock characters or mini games as they go?

Marvel Vs Capcom 3 is a brilliant fighting game, but is stuck in the routes of previous fighters, offering very little to the player. The creators have had a decade to come up with a fantastic sequel – but seem to have been caught up in the fan service rather than making a good game, which is such a shame as they seem to have the fighting down to a tee. This maybe a game just to satisfy fans as it can’t really offer much in terms of play.

7.5 / 10 – Matthew Greenacre  

Wednesday, 13 October 2010

Game of the week

Castlevania LOS is set in the middle ages and tells the story of Gabriel Belmont -  a member of the Brotherhood of Light, an elite group of holy knights who protect and defend innocent people against the supernatural creatures. Gabriel's wife Marie was brutally murdered by one of them, and her soul cannot leave as it is trapped in limbo.Gabriel intends to defeat the three factions of the Lords of Shadow in order to obtain the pieces of the God Mask, and bring back his deceased wife.


The story isnt that revolutionary - its the games combat style and overall look which stands out. The combat is easily the most fluid in any of the Castlevania games - Gabriel unleashes his chain whip against the undead with the most beautiful flair and style - as it forces them into nothing. The abilty to upgrade moves and weapons, make Castlevania a joy to play - combos are easy to pull off, with a few presses of a button and special moves are brilliant to watch.

With some stunning visuals and great voice acting, Castlevania LOS is a stand out game of the series.

Most notably, Castlevania Lords of Shadow is a reboot of the series - with the help of Hideo Kojima - producer of the Metal Gear series - who took an "advisory role" for the games development.

The game has many famous actors lending their voices, including Sir Patrick Stewart and Robert Carlyle and is thegaystation's game of the week!

8 / 10.

Tuesday, 21 September 2010

Tokyo Game Show 2010 (TGS)

I am close to bursting. I am literally, going to burst. Not because of food (this time) but bursting with excitement. I am experiencing Playstation overload – and thought I would let you lucky peeps in on the big news... courtesy of the Tokyo Game Show 2010. Whatever social life I had before is seriously going to be wiped out thanks to Sony!


The Tokyo Game Show has (sadly) been and gone…. leaving behind so many frenzied gamers in its wake. The TGS is one of the many reasons why I love gaming – and you will love it too. Prepare your senses for what you are about to read and what happened at TGS.
 It ran from 16-19 September and is hosted in Makuhari Messe – Chiba, Tokyo by the Computer Entertainment Supplier's Association (CESA). With thousands of tourists, gamers and what’s known as Cosplayers – gamers who dress up as their favourite videogame characters – attending, the TGS is the definitive place to be for videogames. And 2010 has been one hell of a show!
One of the biggest gaming news came from publishing giant Capcom. The major publisher had a lot of exciting games on show – the biggest being Marvel Vs Capcom 3: Fate of two worlds. Set for release early next year, MVC3 is the third instalment of the Marvel Vs Capcom franchise – where it pits famous characters from Marvel (Spiderman, X-Men and the like) to battle it out against Capcom characters (from games such as Street Fighter, Viewtiful Joe and even Resident Evil) with explosive results. The original games were jam packed with explosions on screen – punches, kicks and multiple hits created dazzling displays in one of the fastest fighters known to man.  The third instalment delivers the same, only better. With faster fighting, more characters and better tweaked moves – this will be huge when it comes out.
The visuals look brilliant in full HD – the characters have a cool cel-shaded 3D look in a 2D environment – similar to Street Fighter 4.


The character roster is looking very good too – with many returning faces from previous games– Wolverine, Spiderman, Ryu etc to new characters such as Joe from Viewtiful Joe, Chris Redfield (Resident Evil) and even Thor (Marvel comics). There were many demos and videos released at TGS – some of them showing Trish (Devil May Cry) and Wesker (Resident Evil)battling it out – sending fans ballistic with excitement – and I am with them!

Capcom also treated us to a teaser demo of the new Devil May Cry game known simply as DmC. The demo is set in the present day and shows a young guy being tortured in a chamber – as an unknown voice asks for his name. The view quickly changes to a familiar character in a red coat – poking a cigarette into a monsters eye and shows off some spectacular moves on other beasts. It changes back and forth to the guy in the chamber – his name still being demanded by the voice. By the end, the guy shouts “My name is DANTE!” (Shock horror etc). It’s supposed to be a re-imaging of the series, rather than a prequel according to Capcom managing director Keiji Inafune. I don’t care what they call it – I want it ASAP!
 Not only were Capcom pulling out the big guns, there was also plenty of news of Final Fantasy Versus XIII: Advent Children, Batman Arkham City, Alice: Madness Returns, ICO and Shadow of the Colossus Collection, Killzone 3, Tekkan Tag Tournament  2 and Mortal Kombat to name but a few.
The biggest news for me was the about Ico and Shadow Colossus Collection – a 3D HD re-release of two of PS2’s greatest games and I need to play them – now! Ico was released originally in 2001 - it was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. The game was (at the time) visually ground-breaking and so emotionally strung story-wise. Unfortunately the game had a minimal release – forcing gamers to pay sky high prices for this fantastic game. It suffered from poor box art and alien game play – the unusual concept of fending off ghosts with a stick whilst holding a ghost girl’s hand. Sounds odd, but the game itself was immersive as well as innovative. The sequel or “Spiritual successor” as the designers wish it to be known, Shadow of the Colossus had gamers fighting gigantic beasts in a huge environment and looked the business.

Now, these two little gems will be packaged together in a 3D HD game to celebrate the release of the third instalment – The Last Guardian. News is a little sparse, but there was a new video unveiled at TGS which showed a boy and a strange gigantic dog like beast which can fly – trapped in a huge castle. It looks like you will need to work together to help each other out like in Ico. But, as mentioned before, confirmed news is sparse, so expect to hear more in the coming months.

So, I have officially died and landed into Play station heaven. I have been waiting for news of The Last Guardian since it was first hinted at in late 2005 – and to be treated with the previous games packaged in glorious HD and 3D support – well, you spoil us Mr Sony!
As if that’s not enough – the new Silent Hill has been confirmed and a new video was shown – displaying a convict escaping into the odd and horrifying world of Silent Hill. Sweet!


Playstation is consuming my life once more – and I am sure, it will consume yours too – best just to give in and obey….. I know I will!
Finally, I will be attending the Eurogamer Convention in London this October – so expect more news and pictures from the event right here on The Gaystation

Wednesday, 8 September 2010

Strictly sexy come dancing!

The line up for this year's Strictly Come Dancing line up has been announced - I couldn't care less about the other contestents, because this will be in it:


Yep, 28 year old former husband of Charlotte Church, Gavin Henson will be in Strictly (huskies not included!) and looks better than ever. I've always had a thing for him, so when the show starts this Saturday, do i watch Strictly or X-Factor as they battle it out for viewers? That body is so tempting to watch in sequinned shirts and tight trousers...

I want Gavin to win, but the bookies are putting former Destiny's Child singer Michelle Williams as the winner. Still, i always get sucked into the show - just might have to watch it on BBC Iplayer rather than miss X-Factor!

Which show will you watch?

Deal of the week!



Blazblue: Calamity Trigger - only £9.99!

visit thehut.com

Just in time before the sequel comes out, from the makers of Guilty Gear series comes Blazblue: Calamity Trigger - a 2D fighter with fantastic visuals with a real edge. Finely tuned balance of characters and online play make's BlazBlue: Calamity Trigger our Deal of the week at only £9.99!

More info on the sequel Blazblue: Continuum Shift soon.

Monday, 6 September 2010

Eurogamer Expo - October 2010

I will be attending the Eurogmaer Expo 2010 in October and thought I would share info on the games available to play at this year's event:
The expo is now only a matter of weeks away and tickets for Saturday are now sold out - but don't worry, I will be there to get all the pictures and gossip!

First on the agenda is this year's lineup from Electronic Arts. Medal of Honor, FIFA 11, Crysis 2, Need for Speed: Hot Pursuit and Dead Space 2 will all be playable at this year's event. It's a mighty offering which includes the opportunity for gamers to go head to head in a 16 player demo of Medal of Honor.

Creative director of id Software, Tim Willits, will be jetting over all the way from the US to present RAGE on all 3 days. This is the first UK showing of this highly anticipated title and each of the sessions is bound to be packed to the rafters.

In addition, both the president of inXile, Matt Findley, and the team's game director, Maxx Kaufman, will be on hand to present Hunted: The Demon's Forge on Saturday at 3pm. Again, this is a UK exclusive presentation.
As well as bringing over their development chums, Bethesda will also be bringing along playable versions of Brink, Fallout New Vegas and Hunted for you to get your hands on. This is the first time all 3 games will be publicly playable in the UK.

Visit http://expo.eurogamer.net/ for more info!